The player can then attack with magic to keep the stagger running. Whenever it uses a magic attack, one can switch to Quiet Guardian/Cyber Jumpsuit to take no damage without the need to block while using the schema. One trick is to have the Quiet Guardian or Cyber Jumpsuit garb, Preta Hood and Runic Ring accessories to gain a 100% resistance to magic damage, since using spells keeps one away from Aeronite. Having Fang in the party likely provides negligible benefits at best, but her attacks could aid in stagger maintenance. The player should stay far away and stagger Aeronite with magic (preferably "ra"-tier spells). The player should get some Phoenix Downs, Enaero Potions and any potion that gives Bravery. The player should stock up on Ethers (by breaking skeletons outside of Sacred Door Room, and killing lizards all over the desert and go appraise the items in Ruffian). After the fourth stagger, it will only use Aeroga, Firaga, Thundaga, Blizzaga and Ruinga. Only when staggered for the fourth time can Aeronite truly be damaged, as a 500% modifier is applied to all physical attacks. The execution is faster and requires either more HP or a Perfect Guard to survive, since it can deal around 6k HP worth of damage in Normal Mode. It replaces Megaton Break with Hellflare, a powerful move that ignores resistances even with Quiet Guardian/ Cyber Jumpsuit garbs. Its physical attack now launches Lightning, and it starts using Flare, Chill, Tornado and Surge instead of "ga"-tier spells. During this stage, Megaton Break will take longer to cast, but is more potent.Īfter the second and third staggers, Aeronite's attacks become less frequent. It casts "ga"-tier spells instead of "ra"-tier spells, which can be more detrimental given their longer duration, particularly Aeroga, which can last a considerable amount of time. Once Aeronite staggers for the first time, its behavior changes slightly. During this time Aeronite takes no damage from attacks. Megaton Break, which takes time to charge up, unleashes a major physical attack followed by a Quake magical attack. It will also use Roar one time immediately after the first three staggers. When Lightning is far away, Aeronite will use its Magnet-like ability, Black Hole, to bring her close, and attack with her a swipe attack that launches her back, Roar, or Dragon Breath, two powerful multi-hit attacks. If the player cannot maintain stacking stagger effects, Aeronite will use Fed Up and flee the battle and fully heal itself when it is next encountered. The player is given approximately three minutes to stagger Aeronite, after which there are another three minutes to reach the second stagger level and so on up to the fourth stagger level. It must be staggered four consecutive times to deal any significant damage to it. 1600–1959 = southwest (area directly in front of the station)Īeronite has 8,800,000 HP in Easy Mode, 11,000,000 HP in Normal Mode, and 38,500,000 HP in Hard Mode-more if one lets him follow to a Chaos infusion.0400–0759 = northeast (area directly west of Temple Ruins East Gate).Aeronite appears at the Giant's Sandbox, its location rotating counter-clockwise depending on the time of day.
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